몇가지씩 보이는 암호 스파이질 하는 방법에 대해서 The Code Project에 소개 되어 있습니다. 하지만, 대부분은 Wndows 후크 정도의 처리로 끝납니다. 그러한 유틸리티를 제작할때 다른 방법으로 한느 방법은 없을까요? 물론! 있습니다. 하지만, 먼저 몇가지 문제점들을 살펴보고 그 문제를 해결하면서 만들 수 있는 방법을 모색하는 것이 좋겠습니다.

다른 컨트롤의 내용을 읽어온다는 방법 - 그것이 여러분 프로그램안에 속해 있는 내용이든 아니던 간에 - 을 제시하라고 하면 보통 WM_GETTEXT 메시지를 보내 처리하곤 합니다. 이 방법은 에디트 컨트롤에서 제공되고 있읍니다. 단, 특별한 경우만 제외하면 말입니다. 만약 에디트 컨트롤이 다른 프로세스에서 동작하고 있고, ES_PASSWORD 스타일이 적용된 경우라면 실패하게 됩니다. 단지 자신의 프로세스안에 있는 암호처리된 컨트롤 내용을 WM_GETTEXT 할 수 있다는 것이죠. 그러면 우리들이 가진 문제는 다음과 같이 요약될 수 있습니다. 어떻게 가져올것인가...

::SendMessage( hPwdEdit, WM_GETTEXT, nMaxChars, psBuffer );
다른 프로세스 상의 주소 공간안에 실행된 상태

일반적으로 문제를 푸는 방법이 3가지가 있습니다.

1. DLL안에 코드를 넣고, Windows 훅크를 통해 remote process에다 DLL를 맵핑하는 것입니다.  
2. DLL안에 코드를 넣고, DLL을 remote process에 맵핑하는 방법으로는 CreateRemoteThread 와 LoadLibrary 기술을 이용해서 해결할 수 있습니다.
3. 분리된 DLL을 쓰는 대신에 WriteProcessMemory를 통해 remote process에 직접 코드를 복사해 넣고 하는 방법으로 CreateRemoteThread로 실행하는 방법입니다. 이 기술의 자세한 설명은 여기서 찾을 수 있습니다.

I. Windows Hooks

Demo applications: HookSpy and HookInjEx

Windows 훅크의 원래 목적은 몇가지 스레드들의 메시지 소통을 감시하기 위해서 입니다 . 보통 다음과 같이 분류될 수 있습니다.

  1. Local hooks, 여러분의 프로세스에서 구성된 스레드들의 메시지 소통이 어디서 벌어지는 확인 할때
  2. Remote hooks, 다음 두가지로 분류될 수 있습니다. :
      a. thread-specific, 다른 프로세스에 속해진 쓰레드의 메시지 소통을 감시할때 ;
      b.system-wide, 현재 시스템에서 동작되는 모든 스레드들의 메시지 소통을 감시할때 .

만약, 다른 프로세스에 속해진 스레드들(간단히 2a, 2b 라고 하죠)를 후킹한다고 할때, 훅크 수행은  dynamic-link library (DLL)안애서 수행됩니다. 즉, 시스템이 훅크될 스레드의 주소 공간안에 훅크 수행할 내용을 담은 그 DLL을 맵핑하는 것이죠. Windows는 전체 DLL을 맵핑할 뿐이지, 프로시저를 후킹한다고 볼 수 는 없습니다. 이 방법으로 Windows 후크가 다른 프로세스의 주소공간안에 코드를 추가하여 사용할 수 있게 합니다.

하지만 여기서는 이 방법에 대해서 더 이상 언급하지 않겠습니다. (MSDN안의 SetWindowHookEx API부분을 살펴보시면 더 자세하게 나와 있습니다. ), 이 문서에서는 그 외의 두가지 방법을 다루려고 합니다. 그전에 한가지 주의사항을 언급하고 넘어가도록 하겠습니다.

1. SetWindowsHookEx를 호출 하는 것을 성공한 후, 시스템은 자동적으로 후킹된 스레드의 주소공간안에 DLL를 맵핑하게 됩니다. 그러나, 반드시 곧바로 적용되는 것은 아닙니다. 그 이유가 Windows 후킹이라는 것은 메시지로서 움직이기 때문이죠. 그런 문제로 DLL은 확실하게 이벤트가 발생될 때까지 해당 DLL을 설치하지 않게 되죠. 한가지 예를 들어보겠습니다.  
만약 어떤 스레드의 큐적용이 안된 모든 메시지를 후킹하도록 설치했다면(WH_CALLWNDPROC), 적용될 DLL은 후킹될 스레드에 실제로 메시지가 전달 될때 까지 리모트 프로세스에 맵핑되지 않게 됩니다. 다시 말하자면, 만약 후킹될 스레드가 메시지를 받기 전에 UnhookWindowsHookEx를 호출하게 되면, 그 DLL은 리모트 프로세스안으로 절대 맵핑되지 않게 됩니다. (비록 SetWindowsHookEx 호출 자체가 성공해도 말이죠).강제로 즉시 매핑을 시도하려면, SetWindowsHookEx를 호출한 후 바로 적용될 수 있게 만드는 이벤트를 해당하는 스레드에게 보내주어야 합니다.  

UnhookWindowsHookEx. 를 부른 후에도 위와 같은 이유로 그렇게 처리해 주어야 합니다. 그 DLL은 이벤트가 발생되기 전까지는 절대 매핑이 풀리지 않기 때문입니다.


2. 후크를 설치할 때, 후킹 작업은 전체적 시스템 퍼포먼스에 영향을 미칩니다. (system-wide 후킹은 예외입니다). 하지만, 메시지를 거르는 형태가 아니라, DLL 매핑 메커니즘같이 단독적으로 스레드에 한해서 후킹을 사용한다면 이 문제점을 간단하게 해결할 수 있는 방법이 있습니다. 다음에 제시되는 짧은 코드 내용이 바로 그것입니다.

BOOL APIENTRY DllMain( HANDLE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved )
{
    if( ul_reason_for_call == DLL_PROCESS_ATTACH )
    {
        // Increase reference count via LoadLibrary
        char lib_name[MAX_PATH];
        ::GetModuleFileName( hModule, lib_name, MAX_PATH );
        ::LoadLibrary( lib_name );

        // Safely remove hook
        ::UnhookWindowsHookEx( g_hHook );
    }    
    return TRUE;
}

자, 저렇게 하면 무슨일이 벌어질까요? 먼저, Windows 후킹을 통해 리모트 프로세스로 DLL을 매핑합니다. 그리고 난뒤, DLL을 실제적으로 매핑하고 난 뒤 후킹될 스레드가 메시지를 받기도 전에 즉시 그 DLL을 매핑에서 해제합니다. 여기서 재미있는 점이, LoadLibrary를 통해 DLL의 참조 카운트가 증가되서 매핑이 풀리는 것을 막게된다는 것입니다.

자, 여기서 남아 있는 숙제, 프로그램이 종료 될때, 어떻게 그 DLL을 종료할 수 있을까 라는 것이겠죠? 하지만, 단순하게  UnhookWindowsHookEx 으로는 해결을 볼 수 없습니다. 그 이유는 이미 스레드 안에서 한번 그와 같은 일을 수행했기 때문이죠. 그럴때 다음과 같은 방법으로 해결 할 수 있습니다.

   - 매핑을 해제할 DLL이 발생되는 시점에, 먼저 다른 후킹을 설치합니다.
   - 리모트 스레드에게 "특별한" 메시지를 보냅니다.  
   - 후킹 프로세스에서 이 메시지를 받습니다. 이 때, call FreeLibrary 와 UnhookWindowsHookEx 호출 하는 것입니다.

지금 부터는 리모트 프로세스로(에서) DLL을 매핑하는(매핑을 해제하는) 동안에만 후킹이 사용됩니다.그 사이에 후킹된 스레드의 퍼포먼스에 아무런 영향을 끼치지 않게 됩니다. 그 다른 방법을 제시하자면, 아래에서 설명한 LoadLibrary 기술 보다 목표 프로세스에 더 이상 영향을 끼치지 않은 DLL 매핑 메카니즘을 알게 됩니다(Section II를 보세요). 하지만, LoadLibrary 기술에서 벗어난다면, WinNT와 Win9X에서 동작하는 이 기술로 적용해야 합니다.

여기서 잠깐, 이 트릭을 사용해야 하는 때는 언제 일까요? 항상 더 늦게 리모트 프로세스 안에 DLL이 생성될 때(i.e. if you subclass a control belonging to another process) and you want to interfere the target process as little as possible. I didn't use it in HookSpy because the DLL there is injected just for a moment - just long enough to get the password. I rather provided another example - HookInjEx - to demonstrate it. HookInjEx maps/unmaps a DLL into "explorer.exe", where it subclasses the Start button. More precisely: It swaps the left and right mouse clicks for the Start button.

You will find HookSpy and HookInjEx as well as their sources in the download package at the beginning of the article.

II. The CreateRemoteThread & LoadLibrary Technique
Demo application: LibSpy
In general, any process can load a DLL dynamically by using the LoadLibrary API. But, how do we force an external process to call this function? The answer is CreateRemoteThread.

Let's take a look at the declaration of the LoadLibrary and FreeLibrary APIs first:

HINSTANCE LoadLibrary(
  LPCTSTR lpLibFileName   // address of filename of library module
);

BOOL FreeLibrary(
  HMODULE hLibModule      // handle to loaded library module
);

Now, compare them with the declaration of ThreadProc - the thread routine - passed to CreateRemoteThread:

DWORD WINAPI ThreadProc(
  LPVOID lpParameter   // thread data
);

As you can see, all functions use the same calling convention and all accept a 32-bit parameter. Also, the size of the returned value is the same. In other words: We may pass a pointer to LoadLibrary/FreeLibrary as the thread routine to CreateRemoteThread.

However, there are two problems (see the description for CreateRemoteThread below):

The lpStartAddress parameter in CreateRemoteThread must represent the starting address of the thread routine in the remote process.
If lpParameter - the parameter passed to ThreadFunc - is interpreted as an ordinary 32-bit value (FreeLibrary interprets it as an HMODULE), everything is fine. However, if lpParameter is interpreted as a pointer (LoadLibraryA interprets it as a pointer to a char string), it must point to some data in the remote process.
The first problem is actually solved by itself. Both LoadLibrary and FreeLibray are functions residing in kernel32.dll. Because kernel32 is guaranteed to be present and at the same load address in every "normal" process (see Appendix A), the address of LoadLibrary/FreeLibray is the same in every process too. This ensures that a valid pointer is passed to the remote process.

The second problem is also easy to solve: Simply copy the DLL module name (needed by LoadLibrary) to the remote process via WriteProcessMemory.

So, to use the CreateRemoteThread & LoadLibrary technique, follow these steps:

Retrieve a HANDLE to the remote process (OpenProcess).
Allocate memory for the DLL name in the remote process (VirtualAllocEx).
Write the DLL name, including full path, to the allocated memory (WriteProcessMemory).
Map your DLL to the remote process via CreateRemoteThread & LoadLibrary.
Wait until the remote thread terminates (WaitForSingleObject); this is until the call to LoadLibrary returns. Put another way, the thread will terminate as soon as our DllMain (called with reason DLL_PROCESS_ATTACH) returns.
Retrieve the exit code of the remote thread (GetExitCodeThread). Note that this is the value returned by LoadLibrary, thus the base address (HMODULE) of our mapped DLL.
Free the memory allocated in Step #2 (VirtualFreeEx).
Unload the DLL from the remote process via CreateRemoteThread & FreeLibrary. Pass the HMODULE handle retreived in Step #6 to FreeLibrary (via lpParameter in CreateRemoteThread).
Note: If your injected DLL spawns any new threads, be sure they are all terminated before unloading it.
Wait until the thread terminates (WaitForSingleObject).
Also, don't forget to close all the handles once you are finished: To both threads, created in Steps #4 and #8; and the handle to the remote process, retrieved in Step #1.

Let's examine some parts of LibSpy's sources now, to see how the above steps are implemented in reality. For the sake of simplicity, error handling and unicode support are removed.

HANDLE hThread;
char    szLibPath[_MAX_PATH];  // The name of our "LibSpy.dll" module
                               // (including full path!);
void*   pLibRemote;   // The address (in the remote process) where
                      // szLibPath will be copied to;
DWORD   hLibModule;   // Base address of loaded module (==HMODULE);
HMODULE hKernel32 = ::GetModuleHandle("Kernel32");

// initialize szLibPath
//...

// 1. Allocate memory in the remote process for szLibPath
// 2. Write szLibPath to the allocated memory
pLibRemote = ::VirtualAllocEx( hProcess, NULL, sizeof(szLibPath),
                               MEM_COMMIT, PAGE_READWRITE );
::WriteProcessMemory( hProcess, pLibRemote, (void*)szLibPath,
                      sizeof(szLibPath), NULL );


// Load "LibSpy.dll" into the remote process
// (via CreateRemoteThread & LoadLibrary)
hThread = ::CreateRemoteThread( hProcess, NULL, 0,
            (LPTHREAD_START_ROUTINE) ::GetProcAddress( hKernel32,
                                       "LoadLibraryA" ),
             pLibRemote, 0, NULL );
::WaitForSingleObject( hThread, INFINITE );

// Get handle of the loaded module
::GetExitCodeThread( hThread, &hLibModule );

// Clean up
::CloseHandle( hThread );
::VirtualFreeEx( hProcess, pLibRemote, sizeof(szLibPath), MEM_RELEASE );
Assume our SendMessage - the code that we actually wanted to inject - was placed in DllMain (DLL_PROCESS_ATTACH), so it has already been executed by now. Then, it is time to unload the DLL from the target process:

// Unload "LibSpy.dll" from the target process
// (via CreateRemoteThread & FreeLibrary)
hThread = ::CreateRemoteThread( hProcess, NULL, 0,
            (LPTHREAD_START_ROUTINE) ::GetProcAddress( hKernel32,
                                       "FreeLibrary" ),
            (void*)hLibModule, 0, NULL );
::WaitForSingleObject( hThread, INFINITE );

// Clean up
::CloseHandle( hThread );

Interprocess Communications
Until now, we only talked about how to inject the DLL to the remote process. However, in most situations the injected DLL will need to communicate with your original application in some way (recall that the DLL is mapped into some remote process now, not to our local application!). Take our Password Spy: The DLL has to know the handle to the control that actually contains the password. Obviously, this value can't be hardcoded into it at compile time. Similarly, once the DLL gets the password, it has to send it back to our application so we can display it appropriately.

Fortunately, there are many ways to deal with this situation: File Mapping, WM_COPYDATA, the Clipboard, and the sometimes very handy #pragma data_seg, to name just a few. I won't describe these techniques here because they are all well documented either in MSDN (see Interprocess Communications) or in other tutorials. Anyway, I used solely the #pragma data_seg in the LibSpy example.

You will find LibSpy and its sources in the download package at the beginning of the article.

III. The CreateRemoteThread & WriteProcessMemory Technique
Demo application: WinSpy
Another way to copy some code to another process's address space and then execute it in the context of this process involves the use of remote threads and the WriteProcessMemory API. Instead of writing a separate DLL, you copy the code to the remote process directly now - via WriteProcessMemory - and start its execution with CreateRemoteThread.

Let's take a look at the declaration of CreateRemoteThread first:

HANDLE CreateRemoteThread(
  HANDLE hProcess,        // handle to process to create thread in
  LPSECURITY_ATTRIBUTES lpThreadAttributes,  // pointer to security
                                             // attributes
  DWORD dwStackSize,      // initial thread stack size, in bytes
  LPTHREAD_START_ROUTINE lpStartAddress,     // pointer to thread
                                             // function
  LPVOID lpParameter,     // argument for new thread
  DWORD dwCreationFlags,  // creation flags
  LPDWORD lpThreadId      // pointer to returned thread identifier
);

If you compare it to the declaration of CreateThread (MSDN), you will notice the following differences:

The hProcess parameter is additional in CreateRemoteThread. It is the handle to the process in which the thread is to be created.
The lpStartAddress parameter in CreateRemoteThread represents the starting address of the thread in the remote processes address space. The function must exist in the remote process, so we can't simply pass a pointer to the local ThreadFunc. We have to copy the code to the remote process first.
Similarly, the data pointed to by lpParameter must exist in the remote process, so we have to copy it there, too.
Now, we can summarize this technique in the following steps:

Retrieve a HANDLE to the remote process (OpenProces).
Allocate memory in the remote process's address space for injected data (VirtualAllocEx).
Write a copy of the initialised INJDATA structure to the allocated memory (WriteProcessMemory).
Allocate memory in the remote process's address space for injected code.
Write a copy of ThreadFunc to the allocated memory.
Start the remote copy of ThreadFunc via CreateRemoteThread.
Wait until the remote thread terminates (WaitForSingleObject).
Retrieve the result from the remote process (ReadProcessMemory or GetExitCodeThread).
Free the memory allocated in Steps #2 and #4 (VirtualFreeEx).
Close the handles retrieved in Steps #6 and #1 (CloseHandle).
Additional caveats that ThreadFunc has to obey:

ThreadFunc should not call any functions besides those in kernel32.dll and user32.dll; only kernel32 and user32 are, if present (note that user32 isn't mapped into every Win32 process!), guaranteed to be at the same load address in both the local and the target process (see Appendix A). If you need functions from other libraries, pass the addresses of LoadLibrary and GetProcAddress to the injected code, and let it go and get the rest itself. You could also use GetModuleHandle instead of LoadLibrary, if for one or another reason the debatable DLL is already mapped into the target process.
Similarly, if you want to call your own subroutines from within ThreadFunc, copy each routine to the remote process individually and supply their addresses to ThreadFunc via INJDATA.
Don't use any static strings. Rather pass all strings to ThreadFunc via INJDATA.
Why? The compiler puts all static strings into the ".data" section of an executable and only references (=pointers) remain in the code. Then, the copy of ThreadFunc in the remote process would point to something that doesn't exist (at least not in its address space).
Remove the /GZ compiler switch; it is set by default in debug builds (see Appendix B).
Either declare ThreadFunc and AfterThreadFunc as static or disable incremental linking (see Appendix C).
There must be less than a page-worth (4 Kb) of local variables in ThreadFunc (see Appendix D). Note that in debug builds some 10 bytes of the available 4 Kb are used for internal variables.
If you have a switch block with more than three case statements, either split it up like this:

switch( expression ) {
    case constant1: statement1; goto END;
    case constant2: statement2; goto END;
    case constant3: statement2; goto END;
}
switch( expression ) {
    case constant4: statement4; goto END;
    case constant5: statement5; goto END;
    case constant6: statement6; goto END;
}
END:

or modify it into an if-else if sequence (see Appendix E).

You will almost certainly crash the target process if you don't play by those rules. Just remember: Don't assume anything in the target process is at the same address as it is in your process (see Appendix F).

GetWindowTextRemote(A/W)
All the functionality you need to get the password from a "remote" edit control is encapsulated in GetWindowTextRemot(A/W):

int GetWindowTextRemoteA( HANDLE hProcess, HWND hWnd, LPSTR  lpString );
int GetWindowTextRemoteW( HANDLE hProcess, HWND hWnd, LPWSTR lpString );

Parameters
hProcess

Handle to the process the edit control belongs to.
hWnd

Handle to the edit control containing the password.
lpString

Pointer to the buffer that is to receive the text.
Return Value
The return value is the number of characters copied.

Let's examine some parts of its sources now - especially the injected data and code - to see how GetWindowTextRemote works. Again, unicode support is removed for the sake of simplicity.

INJDATA
typedef LRESULT     (WINAPI *SENDMESSAGE)(HWND,UINT,WPARAM,LPARAM);

typedef struct {    
    HWND hwnd;                    // handle to edit control
    SENDMESSAGE  fnSendMessage;   // pointer to user32!SendMessageA

    char psText[128];    // buffer that is to receive the password
} INJDATA;

INJDATA is the data structure being injected into the remote process. However, before doing so the structure's pointer to SendMessageA is initialised in our application. The dodgy thing here is that user32.dll is (if present!) always mapped to the same address in every process; thus, the address of SendMessageA is always the same, too. This ensures that a valid pointer is passed to the remote process.

ThreadFunc
static DWORD WINAPI ThreadFunc (INJDATA *pData)
{
    pData->fnSendMessage( pData->hwnd, WM_GETTEXT,    // Get password
                          sizeof(pData->psText),
                          (LPARAM)pData->psText );  
    return 0;
}

// This function marks the memory address after ThreadFunc.
// int cbCodeSize = (PBYTE) AfterThreadFunc - (PBYTE) ThreadFunc.
static void AfterThreadFunc (void)
{
}

ThradFunc is the code executed by the remote thread. Point of interest:

Note how AfterThreadFunc is used to calculate the code size of ThreadFunc. In general this isn't the best idea, because the linker is free to change order of your functions (i.e. it could place ThreadFunc behind AfterThreadFunc). However, you can be pretty sure that in small projects, like our WinSpy is, the order of your functions will be preserved. If necessary, you could also use the /ORDER linker option to help you out; or yet better: Determine the size of ThreadFunc with a dissasembler.
How to Subclass a Remote Control With this Technique
Demo application: InjectEx
Let's explain something more complicated now: How to subclass a control belonging to another process with this technique?

First of all, note that you have to copy two functions to the remote process to accomplish this task:

ThreadFunc, which actually subclasses the control in the remote process via SetWindowLong, and
NewProc, the new window procedure of the subclassed control.
However, the main problem is how to pass data to the remote NewProc. Because NewProc is a callback function and thus has to conform to specific guidelines, we can't simply pass a pointer to INJDATA to it as an argument. Fortunately, there are other ways to solve this problem (I found two), but all rely on the assembly language. So, when I tried to preserve the assembly for the appendixes until now, it won't go without it this time.

Solution 1
Observe the following picture:



Note that INJDATA is placed immediately before NewProc in the remote process? This way NewProc knows the memory location of INJDATA in the remote processes address space at compile time. More precisely: It knows the address of INJDATA relative to its own location, but that's actually all we need. Now NewProc might look like this:

static LRESULT CALLBACK NewProc(
  HWND hwnd,       // handle to window
  UINT uMsg,       // message identifier
  WPARAM wParam,   // first message parameter
  LPARAM lParam )  // second message parameter
{
    INJDATA* pData = (INJDATA*) NewProc;  // pData points to
                                          // NewProc;
    pData--;              // now pData points to INJDATA;
                          // recall that INJDATA in the remote
                          // process is immediately before NewProc;

    //-----------------------------
    // subclassing code goes here
    // ........
    //-----------------------------

    // call original window procedure;
    // fnOldProc (returned by SetWindowLong) was initialised
    // by (the remote) ThreadFunc and stored in (the remote) INJDATA;
    return pData->fnCallWindowProc( pData->fnOldProc,
                                    hwnd,uMsg,wParam,lParam );
}

However, there is still a problem. Observe the first line:

INJDATA* pData = (INJDATA*) NewProc;
This way, a hardcoded value (the memory location of the original NewProc in our process) will be arranged to pData. That is not quite what we want: The memory location of the "current" copy of NewProc in the remote process, regardless of to what location it is (NewProc) actually moved. In other words, we would need some kind of a "this pointer."

While there is no way to solve this in C/C++, it can be done with inline assembly. Consider the modified NewProc:

static LRESULT CALLBACK NewProc(
  HWND hwnd,      // handle to window
  UINT uMsg,      // message identifier
  WPARAM wParam,  // first message parameter
  LPARAM lParam ) // second message parameter
{
    // calculate location of the INJDATA struct;
    // remember that INJDATA in the remote process
    // is placed right before NewProc;
    INJDATA* pData;
    _asm {
        call    dummy
dummy:
        pop     ecx         // <- ECX contains the current EIP
        sub     ecx, 9      // <- ECX contains the address of NewProc
        mov     pData, ecx
    }
    pData--;

    //-----------------------------
    // subclassing code goes here
    // ........
    //-----------------------------

    // call original window procedure
    return pData->fnCallWindowProc( pData->fnOldProc,
                                    hwnd,uMsg,wParam,lParam );
}

So, what's going on? Virtually every processor has a special register that points to the memory location of the next instruction to be executed. That's the so-called instruction pointer, denoted EIP on 32-bit Intel and AMD processors. Because EIP is a special-purpose register, you can't access it programmatically as you can general purpose registers (EAX, EBX, etc). Put another way: There is no OpCode, with which you could address EIP and read or change its contents explicitly. However, EIP can still be changed (and is changed all the time) implicitly, by instructions such as JMP, CALL and RET. Let's, for example, explain how the subroutine CALL/RET mechanism works on 32-bit Intel and AMD processors:


When you call a subroutine (via CALL), the address of the subroutine is loaded into EIP. But, even before EIP is modified, its old value is automatically pushed onto the stack (for use later as a return instruction-pointer). At the end of a subroutine, the RET instruction automatically pops the top of the stack into EIP.
Now you know how EIP is modified via CALL and RET, but how to get its current value?
Well, remember that CALL pushes EIP onto the stack? So, in order to get its current value call a "dummy function" and pop the stack right thereafter. Let's explain the whole trick at our compiled NewProc:

Address   OpCode/Params   Decoded instruction
--------------------------------------------------
:00401000  55              push ebp            ; entry point of
                                               ; NewProc
:00401001  8BEC            mov ebp, esp
:00401003  51              push ecx
:00401004  E800000000      call 00401009       ; *a*    call dummy
:00401009  59              pop ecx             ; *b*
:0040100A  83E909          sub ecx, 00000009   ; *c*
:0040100D  894DFC          mov [ebp-04], ecx   ; mov pData, ECX
:00401010  8B45FC          mov eax, [ebp-04]
:00401013  83E814          sub eax, 00000014   ; pData--;
.....
.....
:0040102D  8BE5            mov esp, ebp
:0040102F  5D              pop ebp
:00401030  C21000          ret 0010

A dummy function call; it just jumps to the next instruction and pushes EIP onto the stack.
Pop the stack into ECX. ECX then holds EIP; this is exactly the address of the "pop ECX" instruction as well.
Note that the "distance" between the entry point of NewProc and the "pop ECX" instruction is 9 bytes; thus, to calculate the address of NewProc, subtract 9 from ECX.
This way, NewProc can always calculate its own address, regardless of to what location it is actually moved! However, be aware that the distance between the entry point of NewProc and the "pop ECX" instruction might change as you change your compiler/linker options, and is thus different in release and debug builds, too. But, the point is that you still know the exact value at compile time:

First, compile your function.
Determine the correct distance with a disassembler.
Finally, recompile with the correct distance.
That's the solution used in InjectEx. InjectEx, similarly as HookInjEx, swaps the left and right mouse clicks for the Start button.

Solution 2
Placing INJDATA right before NewProc in the remote processes address space isn't the only way to solve our problem. Consider the following variant of NewProc:

static LRESULT CALLBACK NewProc(
  HWND hwnd,      // handle to window
  UINT uMsg,      // message identifier
  WPARAM wParam,  // first message parameter
  LPARAM lParam ) // second message parameter
{
    INJDATA* pData = 0xA0B0C0D0;    // a dummy value

    //-----------------------------
    // subclassing code goes here
    // ........
    //-----------------------------

    // call original window procedure
    return pData->fnCallWindowProc( pData->fnOldProc,
                                    hwnd,uMsg,wParam,lParam );
}

Here, 0xA0B0C0D0 is just a placeholder for the real (absolute!) address of INJDATA in the remote processes address space. Recall that you can't know this address at compile time. However, you do know the location of INJDATA in the remote process right after the call to VirtualAllocEx (for INJDATA) is made.

Our NewProc could compile into something like this:

Address   OpCode/Params     Decoded instruction
--------------------------------------------------
:00401000  55                push ebp
:00401001  8BEC              mov ebp, esp
:00401003  C745FCD0C0B0A0    mov [ebp-04], A0B0C0D0
:0040100A  ...
....
....
:0040102D  8BE5              mov esp, ebp
:0040102F  5D                pop ebp
:00401030  C21000            ret 0010

Thus, its compiled code (in hexadecimal) would be: 558BECC745FCD0C0B0A0......8BE55DC21000.

Now, you would proceed as follows:

Copy INJDATA, ThreadFunc and NewProc to the target process.
Change the code of NewProc, so that pData holds the real address of INJDATA.
For example, let's say the address of INJDATA (the value returned by VirtualAllocEx) in the target process is 0x008a0000. Then you modify the code of NewProc as follows:

558BECC745FCD0C0B0A0......8BE55DC21000  <- original NewProc 1
558BECC745FC00008A00......8BE55DC21000  <- modified NewProc with real address of INJDATA

Put another way: You replace the dummy value A0B0C0D0 with the real address of INJDATA. 2
Start execution of the remote ThreadFunc, which in turn subclasses the control in the remote process.
¹ One might wonder why the addresses A0B0C0D0 and 008a0000 in the compiled code appear in reverse order. It's because Intel and AMD processors use the little-endian notation for to represent their (multi-byte) data. In other words: The low-order byte of a number is stored in memory at the lowest address, and the high-order byte at the highest address.
Imagine the word UNIX stored in four bytes. In big-endian systems, it would be stored as UNIX. In little-endian systems, it would be stored as XINU.
² Some (bad) cracks modify the code of an executable in a similar way. However, once loaded into memory, a program can't change its own code (the code resides in the ".text" section of an executable, which is write protected). Still we could modify our remote NewProc, because it was previously copied to a peace of memory with PAGE_EXECUTE_READWRITE permission.

When to use the CreateRemoteThread & WriteProcessMemory technique
The CreateRemoteThread & WriteProcessMemory technique of code injection is, when compared to the other methods, more flexible in that you don't need an additional DLL. Unfortunately, it is also more complicated and riskier than the other methods. You can (and most probably will) easily crash the remote process, as soon as something is wrong with your ThreadFunc (see Appendix F). Because debugging a remote ThreadFunc can also be a nightmare, you should use this technique only when injecting at most a few instructions. To inject a larger peace of code, use one of the methods discussed in Sections II and I.

Again, WinSpy and InjectEx, as well as their sources, can be found in the download package at the beginning of the article.

Some Final Words
At the end, let's summarize some facts we didn't mention so far:

OS Processes
I. Hooks Win9x and WinNT only processes that link with USER32.DLL1
II. CreateRemoteThread & LoadLibrary WinNT only2 all processes3, including system services4
III. CreateRemoteThread & WriteProcessMemory WinNT only all processes, including system services

Obviously you can't hook a thread that has no message queue. Also, SetWindowsHookEx wont work with system services, even if they link against USER32.DLL.
There is no CreateRemoteThread nor VirtualAllocEx on Win9x. (Actually, they can be emulated on Win9x, too; but that's a story for yet another day.)
All processes = All Win32 processes + csrss.exe
Native applications (smss.exe, os2ss.exe, autochk.exe, etc) don't use Win32 APIs, and thus don't link against kernel32.dll either. The only exception is csrss.exe, the Win32 subsystem itself. It's a native application but some of its libraries (~winsrv.dll) require Win32 DLLs, including kernel32.dll.
If you want to inject code into system services (lsass.exe, services.exe, winlogon.exe, and so on) or into csrss.exe, set the privileges of your process to "SeDebugPrivilege" (AdjustTokenPrivileges) before opening a handle to the remote process (OpenProcess).
That's almost it. There is just one more thing that you should bear in mind: Your injected code can, especially if something is wrong with it, easily pull the target process down to oblivion with it. Just remember: Power comes with responsibility!

Because many examples in this article were about passwords, you might find it interesting to read the article Super Password Spy++, written by Zhefu Zhang, too. There he explains how to get the passwords out of an Internet Explorer password field. More. He even shows you how to protect your password controls against such attacks.

Last note: The only reward someone gets for writing and publishing an article is the feedback he gets, so, if you found it useful simply drop in a comment or vote for it (). But even more importantly: Let me know if something is wrong or buggy, if you think something could be done better, or that something is still left unclear.

Acknowledgments
First, thanks to my readers at CodeGuru, where this *text* was initially published. It is mainly because of your questions, that the article grew from its initial 1200 words to what it is today: An 6000 word "animal." However, if there is someone that especially deserves to be singled out, then it is Rado Picha. Parts of the article greatly benefited from his suggestions and explanations to me. Last, but not least, thanks to Susan Moore for helping me through that minefield called the English language, and making my article more readable.

Appendices
A) Why are kernel32.dll and user32.dll always mapped to the same address?

My presumption: Because Microsoft programmers thought that it could be a useful speed optimization. Let's explain why.
In general, an executable is composed of several sections, including a ".reloc" section.

When the linker creates an EXE or DLL file, it makes an assumption about where the file will be mapped into memory. That's the so-called assumed/preferred load/base address. All the absolute addresses in the image are based on this linker assumed load address. If for whatever reason the image isn't loaded at this address, the PE - portable executable - loader has to fix all the absolute addresses in the image. That is where the ".reloc" section comes in: It contains a list of all the places in the image, where the difference between the linker assumed load address and the actual load address needs to be factored in (anyway, note that most of the instructions produced by the compiler use some kind of relative addressing; as a result, there are not as many relocations as you might think). If, on the other side, the loader is able to load the image at the linkers preferred base address, the ".reloc" section is completely ignored.

But, how do kernel32.dll, user32.dll and their load addresses fit into the story? Because every Win32 application needs kernel32.dll, and most of them need user32.dll, too, you can improve the load time of all executables by always mapping them (kernel32 and user32) to their preferred bases. Then the loader must never fix any (absolute) addresses in kernel32.dll and user32.dll.
Let's close out this discussion with the following example:

Set the image base of some App.exe to KERNEL32's (/base:"0x77e80000") or to USER32's (/base:"0x77e10000") preferred base. If App.exe doesn't import from USER32, just LoadLibrary it. Then compile App.exe and try to run it. An error box pops up ("Illegal System DLL Relocation") and App.exe fails to load.
Why? When creating a process, the loader on Win 2000, Win XP and Win 2003 checks if kernel32.dll and user32.dll (their names are hardcoded into the loader) are mapped at their preferred bases; if not, a hard error is raised. In WinNT 4 ole32.dll was also checked. In WinNT 3.51 and lower such checks were not present, so kernel32.dll and user32.dll could be anywhere. Anyway, the only module that is always at its base is ntdll.dll. The loader doesn't check it, but if ntdll.dll is not at its base, the process just can't be created.

To summarize, on WinNT 4 and higher:

DLLs, that are always mapped to their bases: kernel32.dll, user32.dll and ntdll.dll.
DLLs that are present in every Win32 application (+ csrss.exe): kernel32.dll and ntdll.dll.
The only DLL that is present in every process, even in native applications: ntdll.dll.
B) The /GZ compiler switch

In Debug builds, the /GZ compiler feature is turned on by default. You can use it to catch some errors (see the documentation for details). But what does it mean to our executable?
When /GZ is turned on, the compiler will add some additional code to every function residing in the executable, including a function call (added at the very end of every function) that verifies the ESP stack pointer hasn't changed through our function. But wait, a function call is added to ThreadFunc? That's the road to disaster. Now the remote copy of ThreadFunc will call a function that doesn't exist in the remote process (at least not at the same address).

C) Static functions Vs. Incremental linking

Incremental linking is used to shorten the linking time when building your applications. The difference between normally and incrementally linked executables is that in incrementally linked ones each function call goes through an extra JMP instruction emitted by the linker (an exception to this rule are functions declared as static!). These JMPs allow the linker to move the functions around in memory without updating all the CALL instructions that reference the function. But it's exactly this JMP that causes problems too: now ThreadFunc and AfterThreadFunc will point to the JMP instructions instead to the real code. So, when calculating the size of ThreadFunc this way: const int cbCodeSize = ((LPBYTE) AfterThreadFunc - (LPBYTE) ThreadFunc);
you will actually calculate the "distance" between the JMPs that point to ThreadFunc and AfterThreadFunc respectively (usually they will appear one right after the other; but don't count on this). Now suppose our ThreadFunc is at address 004014C0 and the accompanying JMP instruction at 00401020. :00401020   jmp  004014C0
...
:004014C0   push EBP          ; real address of ThreadFunc
:004014C1   mov  EBP, ESP
...

Then

WriteProcessMemory( .., &ThreadFunc, cbCodeSize, ..);
will copy the "JMP 004014C0" instruction (and all instructions in the range of cbCodeSize that follow it) to the remote process - not the real ThreadFunc. The first thing the remote thread will execute will be a "JMP 004014C0". Well, it will also be among its last instructions - not only to the remote thread, but to the whole process.
However, there is an exception to this JMP instruction "rule." If a function is declared as static, it will be called directly, even if linked incrementally. That's why Rule #4 says to declare ThreadFunc and AfterThreadFunc as static or disable incremental linking. (Some other aspects of incremental linking can be found in the article "Remove Fatty Deposits from Your Applications Using Our 32-bit Liposuction Tools" by Matt Pietrek)

D) Why can my ThreadFunc have only 4k of local variables?

Local variables are always stored on the stack. If a function has, say, 256 bytes of local variables, the stack pointer is decreased by 256 when entering the function (more precisely, in the functions prologue). The following function: void Dummy(void) {
    BYTE var[256];
    var[0] = 0;
    var[1] = 1;
    var[255] = 255;
}

could, for instance, compile into something like this:

:00401000   push ebp
:00401001   mov  ebp, esp
:00401003   sub  esp, 00000100           ; change ESP as storage for
                                         ; local variables is needed
:00401006   mov  byte ptr [esp], 00      ; var[0] = 0;
:0040100A   mov  byte ptr [esp+01], 01   ; var[1] = 1;
:0040100F   mov  byte ptr [esp+FF], FF   ; var[255] = 255;
:00401017   mov  esp, ebp                ; restore stack pointer
:00401019   pop  ebp
:0040101A   ret

Note how the stack pointer (ESP) was changed in the above example? But what is different if a function needs more than 4 Kb for its local variables? Well, then the stack pointer isn't changed directly. Rather, another function (a stack probe) is called, which in turn changes it appropriately. But it's exactly this additional function call that makes our ThreadFunc "corrupt," because its remote copy would call something that's not there.

Let's see what the documentation says about stack probes and the /Gs compiler option:

"The /Gssize option is an advanced feature with which you can control stack probes. A stack probe is a sequence of code that the compiler inserts into every function call. When activated, a stack probe reaches benignly into memory by the amount of space required to store the associated function's local variables.
If a function requires more than size stack space for local variables, its stack probe is activated. The default value of size is the size of one page (4 Kb for 80x86 processors). This value allows a carefully tuned interaction between an application for Win32 and the Windows NT virtual-memory manager to increase the amount of memory committed to the program stack at run time."

I'm sure one or another wondered about the above statement: "...a stack probe reaches benignly into memory...". Those compiler options (their descriptions!) are sometimes really irritating, at least until you look under the hood and see what's going on. If, for instance, a function needs 12 Kb storage for its local variables, the memory on the stack would be "allocated" (more precisely: committed) this way:

sub    esp, 0x1000    ; "allocate" first 4 Kb
test  [esp], eax      ; touches memory in order to commit a
                      ; new page (if not already committed)
sub    esp, 0x1000    ; "allocate" second 4 Kb
test  [esp], eax      ; ...
sub    esp, 0x1000
test  [esp], eax

Note how the stack pointer is changed in 4 Kb steps now and, more importantly, how the bottom of the stack is "touched" (via test) after each step. This ensures the page containing the bottom of the stack is being committed, before "allocating" (committing) another page.

After reading ..

"Each new thread receives its own stack space, consisting of both committed and reserved memory. By default, each thread uses 1 Mb of reserved memory, and one page of committed memory. The system will commit one page block from the reserved stack memory as needed." (see MSDN CreateThread > dwStackSize > "Thread Stack Size").
.. it should also be clear why the documentation about /Gs says that you get with stack probes a carefully tuned interaction between your application and the Windows NT virtual-memory manager.

Now back to our ThreadFunc and 4 Kb limit:
Although you could prevent calls to the stack probe routine with /Gs, the documentation warns you about doing so. Further, the documentation says you can turn stack probes on or off by using the #pragma check_stack directive. However, it seems this pragma doesn't affect stack probes at all (either the documentation is buggy, or I am missing some other facts?). Anyway, recall that the CreateRemoteThread & WriteProcessMemory technique should be used only when injecting small peaces of code, so your local variables should rarely *consume* more than a few bytes and thus not get even close to the 4 Kb limit.

E) Why should I split up my switch block with more than three case statements?

Again, it is easiest to explain it with an example. Consider the following function: int Dummy( int arg1 )
{
    int ret =0;

    switch( arg1 ) {
    case 1: ret = 1; break;
    case 2: ret = 2; break;
    case 3: ret = 3; break;
    case 4: ret = 0xA0B0; break;
    }
    return ret;
}

It would compile into something like this:

Address   OpCode/Params    Decoded instruction
--------------------------------------------------
                                             ; arg1 -> ECX
:00401000  8B4C2404         mov ecx, dword ptr [esp+04]
:00401004  33C0             xor eax, eax     ; EAX = 0
:00401006  49               dec ecx          ; ECX --
:00401007  83F903           cmp ecx, 00000003
:0040100A  771E             ja 0040102A

; JMP to one of the addresses in table ***
; note that ECX contains the offset
:0040100C  FF248D2C104000   jmp dword ptr [4*ecx+0040102C]

:00401013  B801000000       mov eax, 00000001   ; case 1: eax = 1;
:00401018  C3               ret
:00401019  B802000000       mov eax, 00000002   ; case 2: eax = 2;
:0040101E  C3               ret
:0040101F  B803000000       mov eax, 00000003   ; case 3: eax = 3;
:00401024  C3               ret
:00401025  B8B0A00000       mov eax, 0000A0B0   ; case 4: eax = 0xA0B0;
:0040102A  C3               ret
:0040102B  90               nop

; Address table ***
:0040102C  13104000         DWORD 00401013   ; jump to case 1
:00401030  19104000         DWORD 00401019   ; jump to case 2
:00401034  1F104000         DWORD 0040101F   ; jump to case 3
:00401038  25104000         DWORD 00401025   ; jump to case 4

Note how the switch-case was implemented?
Rather than examining every single case statement separately, an address table is created. Then, we jump to the right case by simply calculating the offset into the address table. If you think for a moment, this really is an improvement. Imagine you had a switch with 50 case statements. Without the above trick, you had to execute 50 CMP and JMP instructions to get to the last case. With the address table, on the contrary, you can jump to any case by a single table look-up. In terms of computer algorithms and time complexity: We replace an O(2n) algorithm by an O(5) one, where:

O denotes the worst-case time complexity.
We assume five instructions are neccessary to calculate the offset, do the table look-up, and finally jump to the appropriate address.
Now, one might think the above was possible only because the case constants were carefully chosen to be consecutive (1,2,3,4). Fortunately, it turns out the same solution can be applied to most real-world examples, only the offset calculation becomes somewhat more complicated. But there are two exceptions, though:

if there are three or less case statements or
if the case constants are completely unrelated to each other (i.e. "case 1", "case 13", "case 50", and "case 1000")
then the resulting code does it the long way by examining every single case constant separately, with the CMP and JMP instructions. In other words, then the resulting code is essentially the same as if you had an ordinary if-else if sequence.

Point of interest: If you ever wondered for what reason only a constant-expression can accompany a case statement, then you know why by now. In order to create the address table, this value obviously has to be known at compile time.

Now back to the problem!
Notice the JMP instruction at address 0040100C? Let's see what Intel's documentation says about the hex opcode FF:

Opcode    Instruction    Description
FF /4     JMP r/m32      Jump near, absolute indirect,
                         address given in r/m32
Oops, the debatable JMP uses some kind of absolute addressing? In other words, one of its operands (0040102C in our case) represents an absolute address. Need I say more? Now, the remote ThreadFunc would blindly think the address table for its switch is at 0040102C, JMP to a wrong place, and thus effectively crash the remote process.

F) Why does the remote process crash, anyway?

When your remote process crashes, it will always be for one of the following reasons:
You referenced a string inside of ThreadFunc that doesn't exist.
One or more instructions in ThreadFunc use absolute addressing (see Appendix E for an example).
ThreadFunc calls a function that doesn't exist (the call could be added by the compiler/linker). When you will look at ThreadFunc in dissasembler in this case you will see something like this: :004014C0    push EBP         ; entry point of ThreadFunc
:004014C1    mov EBP, ESP
...
:004014C5    call 0041550     ; this will crash the
                              ; remote process
...
:00401502    ret

If the debatable CALL was added by the compiler (because some "forbidden" switch, such as /GZ, was turned on), it will be located either somewhere at the beginning or near the end of ThreadFunc.

In any case, you can't be careful enough with the CreateRemoteThread & WriteProcessMemory technique. Especially watch for your compiler/linker options. They could easily add something to your ThreadFunc.

References:

* 관리자님에 의해서 게시물 이동되었습니다 (2005-03-09 04:09)
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